Ok, I fixed that bug in the room!
Here's how!
First, I changed the sprites used for the walls and that with DirtySprite as opposed to regular sprites.
Next, I used the OrderedUpdates class, which in Pygame is a subclass of the RenderUpdates class, which is a subclass of the RenderPlain class - the class responsible for redrawing DirtySprites.
And... yes! No more negaverse!
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