Wednesday, August 7, 2013

Meet Arianna

This is the start of building the sprite work for the main character, Sister Arianna - an acolyte who is part of a religious order whose tenet's include things like the worship of one omnipresent father-like god, purity of mind, body, and soul, stewardship of the world, and high fervor.  The order believes that the undead along the lands is a blight upon the land and feel that it is their divine duty to purge the undead... through any means necessary.

At this early stage the only thing I have decide about her character is that she isn't going to be a templar - at least at the start.  As that picture should suggest, she is a more passive character that would be doing the behind the scenes legwork of her church: running orphanages, tending to sanitariums, and teaching children the tenets of the faith.  The actual job of killing zombies would be left to templars and hunters of varying degree.

To get this character into the mess she would need to be to make the game interesting would involve her going on a pilgrimage that goes horribly wrong, leaving her to fend for herself in a world that she knows is hostile.

There will be more developments, and various points of the game's story may be ditched as the mechanics become more clear.  Nevertheless this is Arianna, your PC.

For anyone that feels that such a character would be hard to relate to, I have thought of possible characters that were unlikely PC for a single-player non-WRPG, and sheltered nun is up on the list.  The hope, as is the case in a good story, is that the things that happen to a character shape a character as events in one's life shape them.  I believe that is called 'character development'.

As an aside, I later added the tabard on her dress I showed an eariler verson of her to someone:
That person complained that the character looked too 'bridal'.


No comments:

Post a Comment